Game Engine Dev
Github ·
I am Siyan Zhu (朱思延). I received my M.S. (2025) and B.S. (2022) in Computer Science from the VR lab at Beihang University, advised by Prof. Junjun Pan.
My research focuses on physics-based animation for computer graphics on compute-limited devices, particularly elasticity (cloth simulation), fast collision handling, and neural-network-accelerated simulation.
Email: siyanh [dot] zhu [at] gmail [dot] com
This is a personal website, not a résumé or position-seeking profile.
DIQ-MPM: Dual Interface Quadrature MPM for Simulating Large Deformation and Fluid-Solid Coupling.
Kangrui Zhang, Ruihong Cen, Siyan Zhu, Ruoyan Chen, Bo Ren.
IEEE Transactions on Visualization and Computer Graphics, 2026.
Enhanced material point method with affine projection stabilizer for efficient hyperelastic simulations.
Cheng Fang, Siyan Zhu (co-first author), Junjun Pan.
The Visual Computer, 2025. (CGI 2025 Second Best Paper Award). DOI
Efficient frictional contacts for soft body dynamics via ADMM.
Siyan Zhu, Cheng Fang, Peng Yu, Xiao Zhai, Aimin Hao, Junjun Pan.
The Visual Computer, 2024. DOI, Video
Tencent – Morefun Studios, Shenzhen, Aug. 2025 – Present
Game Engine Developer
Weta FX, Wellington, New Zealand, Apr. 2025 – Jul. 2025
Simulation Researcher Intern
Topics: Improvements to the elastic solver in Loki.
NetEase Games, Shanghai, Sep. 2024 – Nov. 2024
Game Engine Development Intern
Topics: Real-time physics destruction in UE5 Chaos.
Tencent Games, Shenzhen, May 2024 – Aug. 2024
Game Engine Development Intern
Topics: Performance analysis, optimization, and effects improvement of dynamic bones/cloth in Unity.
miHoYo, Shanghai, Jun. 2023 – Aug. 2023
Cloth Simulation Researcher Intern
Topics: Acceleration of high-res cloth simulation using MOR and neural networks.