Siyan Zhu

Game Engine Dev

Github Zhihu

I received my M.S. in Computer Science from the VR lab at Beihang University in 2025, advised by Prof. Junjun Pan, and B.S. in Computer Science from Beihang in 2022.

My research interest focuses on Physics-Based Animation for Computer Graphics, particularly elasticity, fast collision handling, and neural-network-accelerated simulation.

Email: siyanh [dot] zhu [at] gmail [dot] com

Publication

Enhanced material point method with affine projection stabilizer for efficient hyperelastic simulations. Cheng Fang, Siyan Zhu(first co-author) & Junjun Pan. The Visual Computer, 2025. (CGI 2025 Second Best Paper Award). DOI.

Efficient frictional contacts for soft body dynamics via ADMM. Siyan Zhu, Cheng Fang, Peng Yu, Xiao Zhai, Aimin Hao & Junjun Pan. The Visual Computer, 2024. DOI, Video

Experience

Tencent Games – Morefun Studio
Game Engine Developer
Aug. 2025 - Present

Weta FX, Wellington, New Zealand
Simulation Researcher Intern
Apr. 2025 – Jul. 2025 Topics: Cohesion Modeling and Elastic Solver in Loki.

NetEase Games, Shanghai (奇点事业部)
Game Engine Development Intern
Sep. 2024 – Nov. 2024
Topics: Real-time physics destruction in UE5 Chaos.

Tencent IEG – Morefun Studio, Shenzhen
Game Engine Development Intern
May 2024 – Aug. 2024
Topics: Performance analysis, optimization, and effects improvement of dynamic bones/cloth in Unity.

miHoYo – Lumi, Shanghai
Cloth Simulation Researcher Intern
Jun. 2023 – Aug. 2023
Topics: Acceleration of high-res cloth simulation using model order reduction (MOR) and neural networks.