Beihang University
I’m currently pursuing Master’s degree in CS at VR lab, Beihang University, advised by Prof. Junjun Pan, anticipate graduation in 2025. I obtained my Bachelor’s degree in CS from Beihang University in 2022.
My research interests lie in Computer Graphics, Physics Based Animation. I‘m particularly interested in fast collision handling, neural networks accelerated simulation and material point methods.
Email: siyanh [dot] zhu [at] gmail [dot] com
Efficient frictional contacts for soft body dynamics via ADMM. Siyan Zhu, Cheng Fang, Peng Yu, Xiao Zhai, Aimin Hao & Junjun Pan. The Visual Computer, 2024. DOI, Video, Project.
Weta FX. Wellington, New Zealand, 04.2025 - 07.2025(ing). Simulation Researcher Intern. Topics: Improving stability of cohesion modeling for hair and cloth in Loki.
NetEase Games. Shanghai, 09.2024 - 11.2024. Game Engine Development Intern. Topics: realtime large scale physics destruction with UE5 Chaos.
Tencent IEG, Morefun Studio. Shenzhen, 05.2024 - 08.2024 Game Engine Development Intern. Topics: performance analysis, optimization and effects improvement of dynamic bones/cloth in unity. Implementation of deformed snow effect utilizing SRP.
miHoYo, Lumi. Shanghai, 06.2023 - 08.2023. Cloth Simulation Researcher Intern. Topics: acceleration of high-precision cloth simulation utilizing model order reduction(MOR) and neural networks, and its application in games.