Siyan Zhu

Game Engine Dev

Github Zhihu

I got my M.S. (2025) and B.S. (2022) in Computer Science from the VR lab at Beihang University, advised by Prof. Junjun Pan.

My research focuses on Physics-Based Animation for Computer Graphics on compute-limited devices, particularly elasticity (cloth simulation), fast collision handling, and neural-network-accelerated simulation.

Email: siyanh [dot] zhu [at] gmail [dot] com

Publication

Enhanced material point method with affine projection stabilizer for efficient hyperelastic simulations. Cheng Fang, Siyan Zhu(first co-author) & Junjun Pan. The Visual Computer, 2025. (CGI 2025 Second Best Paper Award). DOI.

Efficient frictional contacts for soft body dynamics via ADMM. Siyan Zhu, Cheng Fang, Peng Yu, Xiao Zhai, Aimin Hao & Junjun Pan. The Visual Computer, 2024. DOI, Video

Experience

Tencent – Morefun Studios, Shenzhen
Game Engine Developer
Aug. 2025 - Present

Weta FX, Wellington, New Zealand
Simulation Researcher Intern
Apr. 2025 – Jul. 2025 Topics: Cohesion Modeling and Elastic Solver in Loki.

NetEase Games, Shanghai Game Engine Development Intern
Sep. 2024 – Nov. 2024
Topics: Real-time physics destruction in UE5 Chaos.

Tencent – Morefun Studios, Shenzhen
Game Engine Development Intern
May 2024 – Aug. 2024
Topics: Performance analysis, optimization, and effects improvement of dynamic bones/cloth in Unity.

miHoYo – Lumi, Shanghai
Cloth Simulation Researcher Intern
Jun. 2023 – Aug. 2023
Topics: Acceleration of high-res cloth simulation using model order reduction (MOR) and neural networks.